Earlier than Dax Andrus and Richard Henkel co-founded Odyssey Interactive, they have been working collectively on “League of Legends” and “Teamfight Ways” at Riot Video games. There, the pair discovered in regards to the basic traits of a profitable aggressive recreation by engaged on one of many largest esports franchises on this planet. The primary: A recreation ought to be straightforward to choose up however reward mastery with deep, under-the-hood mechanics.
The second is the mantra that Odyssey Interactive was based upon: accessibility.
Odyssey Interactive’s debut title, the sports activities brawler “Omega Strikers,” is aiming to be essentially the most simply playable recreation in the marketplace. The studio strongly believes in being platform agnostic, launching “Omega Strikers” as a free-to-play title on PC and cell with console variations at present in improvement. This extends to the sport’s aggressive philosophy, too. Whereas best video games divide gamers into completely different ladders primarily based on platform, “Omega Strikers” gamers all compete in the identical ladder.
Henkel stated that one of many studio’s targets is to entice the rising technology of players who’ve been raised on contact screens and cell gadgets by treating them as a “first-class citizen.”
“We might a lot relatively have gamers decide to play the sport primarily based on the sport’s deserves and never like, nicely, is it accessible on my platform?” Odyssey Interactive CEO Henkel informed The Washington Submit. “Is it accessible within the management scheme that I like?”
To that finish, “Omega Strikers” provides a beneficiant array of enter choices. PC gamers can select between utilizing a mouse and keyboard or joypad, each of which may be remapped. Mouse and keyboard customers can transfer their characters across the enviornment utilizing both the keyboard (WASD configuration) or mouse (MOBA configuration). There are additionally a number of toggles equivalent to a capability indicator and strike indicator which give extra precision over assaults on the expense of velocity.
One other window into the sport’s mission of accessibility is the presentation. The premise behind “Omega Strikers,” developer Odyssey Interactive’s first recreation, is straight away apparent to anybody who’s been inside an arcade. A 3-on-3 recreation with a various solid of anime characters on a large air hockey desk battle for management of an unlimited glowing puck. The elevator pitch of superpowered athletes taking part in gladiator hockey just about writes itself.
Odyssey Interactive president Andrus stated that “Omega Strikers” initially began off as a straight-up motion recreation that went by means of a number of prototypes. However adopting the sports activities angle allowed the staff to hit two seemingly contradictory targets: including the Core (the sport’s large hockey puck) made the sport simpler to grasp, and likewise launched an additional layer of mechanical complexity.
“The truth that you may knock out different gamers means you need to be occupied with a steadiness between taking part in a PVP preventing recreation and a extra sports-oriented, rating the ball focus type of recreation like FIFA,” stated Andrus, president of Odyssey Interactive.
That’s the place the Strikers, the sport’s playable characters, come into play. Every Striker has a novel moveset of particular skills which can be utilized to maneuver the Core or bash enemy Strikers. Taking harm will increase a Striker’s stagger bar, making it simpler to knock them off the sector and briefly take away them from play. Strikers additionally develop stronger all through the course of a match as they accumulate expertise factors which is accelerated by performing playmaking actions equivalent to scoring targets, making saves, knocking out enemies and so forth.
The Strikers themselves are additionally designed to be visually distinguishable. For instance, you may inform that Atlas is a defense-oriented Striker by his heavy armor and tall, broad-shouldered body. X, one other Striker who’s even larger than Atlas and eschews armor for a flashy leather-based vest that does little to cowl his quite a few battle scars, is clearly a divebombing brawler. Every staff has two forwards and a goalie however each roles may be performed by any Striker.
The sport’s sports activities angle additionally lends to a easy viewing expertise, which has been a rising design consideration for builders searching for to create titles with esports viability. Traditionally, aggressive video video games have been notoriously troublesome to observe as a result of the most well-liked titles have been by no means meant to be watched by followers. In video games equivalent to “Counter-Strike: World Offensive” or “League of Legends,” the digital camera consistently tracks completely different gamers as they transfer throughout disparate elements of a giant map doing a variety of distinct actions. This could make for a complicated and irritating viewing expertise for anybody who doesn’t play the video games in query.
In “Omega Strikers,” the target is straight away recognizable and straightforward to comply with: hit the Core into the opposite staff’s objective and take down anybody who will get in your method. Furthermore, the digital camera doesn’t want to leap round as a result of the complete recreation takes place in a single shot. That makes it straightforward to observe and ensures that spectators by no means miss a giant play as a result of the digital camera was elsewhere.
All in all, Odyssey has laid out a stable plan to spend money on a future demographic of players whereas nonetheless courting those that are turned off by cell video games. However “Omega Strikers” can be a basis for a lot larger targets. Odyssey has already began improvement on its second recreation, which can function the identical characters as “Omega Strikers.” Much like how Riot used its “League of Legends” characters for “Teamfight Ways” and its upcoming preventing recreation code-named Venture L, Odyssey intends for its Strikers to reappear in all types of recent video games and media.
“They are often the star of their very own online game, they are often the star of their very own anime if we select to make it someday,” Andrus stated, laughing. “Fingers crossed, fingers crossed.”